
#include "LuaGui.h"

class Win32Application : public LuaGui::SdlApplication {

public:
	Win32Application();
	~Win32Application();

	static Win32Application* GetInstance() {
		if (!LuaGui::Application::s_application) LuaGui::Application::s_application = new Win32Application();
		return (Win32Application*)LuaGui::Application::s_application;
	}

private:
};